Conduit for Flash Pixel Bender samples
Three-point colorization effect with an amount parameter.
This effect first extracts the source image's luminance (same operation as Desaturate in Photoshop).
The luminance is mapped to a three-color gradient. A Set Matte node is used to preserve the original alpha. Flash Player 10 uses
premultiplied alpha, so a Premultiply node is applied. Finally, to create the amount parameter,
a Blend node is used to mix the colorized image with the original.
View the Conduit nodes used to create this effect →
A pixel bending effect that uses a Rotate node to transform the image coordinates.
Custom blending mode
Flash uses a blending mode whenever a display object (shape, image, video, etc.) is rendered on top of another. The standard blending mode renders basic transparency.
Pixel Bender shaders can be used to create interesting blending effects such as attractive transitions between images, or special compositing of user interface objects.