Category Archives: Free stuff

Conduit reaches version 3.0 and is now free

I’m happy to announce that the Conduit Live app and the Conduit plugins have been updated to version 3.0. A list of new and improved features can be found below… But before getting into the details, there’s another exciting announcement: the software is now available as a free download!

PixelConduit is the new name for Conduit Live. It’s the same powerful realtime video app you know, but now it’s free to use. There are no limitations to available resolutions, file formats or effect complexity.

This is not a gimped trial version, but the full unlimited software. The same applies to the Conduit plugins for Final Cut Pro, After Effects and other apps. You can download the plugins for free, use them anywhere you like and give the software to anyone – no more licenses to worry about.

Of course I’m still in business and hence would like to make money somewhere in this equation… The thing is, I haven’t really been in the traditional app business for a while now anyway. Most of my work recently has been involved with building custom solutions on top of the Conduit app and its underlying framework, now called Conduit Effect System. It makes a lot of sense for me to “liberate” the core software and concentrate on building added value on top of that.

Some of these custom developments are now available as an add-on pack called PixelConduit Complete. It includes Stage Tools, a powerful toolset for live shows and video control; Stereo 3D Tools, a set of highly useful nodes for working with stereoscopic 3D footage; and more! If you’re a pro user of Conduit, check out what PixelConduit Complete has to offer.

I’ve also consolidated all the Conduit documentation into a 145-page book, the PixelConduit User’s Guide. It’s available as a full PDF or individual chapters. Hopefully this will make it easier to learn Conduit and find your way in the app.

Thanks to all of you who have expressed your support and interest in Conduit! I hope you like where it’s going with this new approach. Naturally I’d love to hear your thoughts and comments on this.

What’s new in PixelConduit 3.0

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Posterize – script plugin for Conduit

(This post was originally published on July 11, 2011.)

Over at a forum, there was some discussion about how to create a posterization effect in Conduit. There isn’t a built-in node that would do this precise effect, so I decided to write a quick plugin for the job.

Check out the Posterize plugin on the Conduit wiki. (It’s a free download, naturally.)

The effect is created in JavaScript, with a bit of GPU shader language which does the actual pixel processing at blazing speed on the graphics hardware. The JavaScript source code is commented throughout, so if you’re interested in Conduit scripting, this is a decent example of a simple pixel-crunching effect on the GPU.

It’s worth noting here that Conduit has two very different JavaScript interfaces that you can use to render graphics. The one used by this example is called Surface. It’s meant for high-performance rendering that needs to run on the GPU. (The Surface interface is designed specifically for video and effects rendering. It’s native to Conduit, you won’t find it anywhere else. Compared to sprawling 3D graphics interfaces like WebGL, Surface is a lot simpler to learn and use, although it is also more limited when it comes to the real nitty-gritty of 3D rendering.)

The other way to do graphics programming in Conduit is Canvas. This is a well-known 2D graphics interface that’s also part of the upcoming HTML5 web standard. It’s a simple and powerful API for 2D graphics with full antialiasing, gradients, etc. Canvas mostly renders on the CPU, so you don’t get direct control over GPU objects like you do in Surface. For the same reason, Canvas is substantially slower for any kind of rendering where you need to process lots of pixels. Canvas is at its best with vector graphics, but you can do some pixel-level computations with it using an Image object as well.

I’ve written some tutorials about these interfaces:

Canvas Tutorial for Conduit

Making Rain - this tutorial combines both Canvas, Surface and node-based effects in Conduit to create a rain effect

For Canvas, you can also find lots of information online. (Something that I’ve found particularly useful is the Canvas cheat sheet, which lists all the properties and calls available in the Canvas API on a single sheet.)